Everything is better with Mechs! And this is looking awesome :) You are going to Maya now, but what tools have you been using to reach this stage? You know less experienced artist love those details ;D
That's a good idea---I'll post the process a bit clearer in the future. Here's some quick steps I like doing: With Stage 1 of the mech posts, I do light scribbles with an HB or lighter pencil than trace it over with a 2B mechanical one. Stage 2 is the same process but with Photoshop: a bunch of splotches of brushes that I eventually make out a shape of interest. Thanks for the comments, man!
Miguel is a professional artist with experience in concept art, graphic art comps, posters, and storyboards for the entertainment industry. His clients include Mattel, Travel the Road, Ford, Lexus, Konami, HBO, and Dreamworks. Miguel also designed at Mattel working on Hot Wheels and Matchbox vehicles. He is also currently teaching in Madrid, Spain. You can contact him at mlopezart@yahoo.com.
2 comments:
Everything is better with Mechs! And this is looking awesome :)
You are going to Maya now, but what tools have you been using to reach this stage? You know less experienced artist love those details ;D
That's a good idea---I'll post the process a bit clearer in the future. Here's some quick steps I like doing: With Stage 1 of the mech posts, I do light scribbles with an HB or lighter pencil than trace it over with a 2B mechanical one. Stage 2 is the same process but with Photoshop: a bunch of splotches of brushes that I eventually make out a shape of interest. Thanks for the comments, man!
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