I think the bg detail is a little too noisy so it distracts from the shape of the mech, and the solid edges underneath could also lose some contrast; same problem as the crumpled paper-looking texture up top. All good stuff, but it's distracting.
Lorin, awesome advice as always---will take it! Also, concept sketches coming soon ;)
@Shaun - My blog's got lots of those! Scroll down this blog and it's basically a process of splattering brushes on a canvas, and making out the shapes, then refining it. Focus on something first though, like for the Mig31-B LightCycle I did a while back, I know I wanted one wheel for the final design. Applying different shapes over and over eventually gets you what you want. Check out David Levy's technique.
Miguel is a professional artist with experience in concept art, graphic art comps, posters, and storyboards for the entertainment industry. His clients include Mattel, Travel the Road, Ford, Lexus, Konami, HBO, and Dreamworks. Miguel also designed at Mattel working on Hot Wheels and Matchbox vehicles. He is also currently teaching in Madrid, Spain. You can contact him at mlopezart@yahoo.com.
3 comments:
I think the bg detail is a little too noisy so it distracts from the shape of the mech, and the solid edges underneath could also lose some contrast; same problem as the crumpled paper-looking texture up top. All good stuff, but it's distracting.
Nice...would love to see your process.
Lorin, awesome advice as always---will take it! Also, concept sketches coming soon ;)
@Shaun - My blog's got lots of those! Scroll down this blog and it's basically a process of splattering brushes on a canvas, and making out the shapes, then refining it. Focus on something first though, like for the Mig31-B LightCycle I did a while back, I know I wanted one wheel for the final design. Applying different shapes over and over eventually gets you what you want. Check out David Levy's technique.
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