tag:blogger.com,1999:blog-7584373710441834001.post9209176021475810375..comments2023-05-19T14:29:08.873-07:00Comments on devilminer.com: Mech studyMiguel Lopezhttp://www.blogger.com/profile/01944839422850717966noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7584373710441834001.post-11833168661951755372010-10-04T16:59:32.855-07:002010-10-04T16:59:32.855-07:00Lorin, awesome advice as always---will take it! Al...Lorin, awesome advice as always---will take it! Also, concept sketches coming soon ;)<br /><br />@Shaun - My blog's got lots of those! Scroll down this blog and it's basically a process of splattering brushes on a canvas, and making out the shapes, then refining it. Focus on something first though, like for the Mig31-B LightCycle I did a while back, I know I wanted one wheel for the final design. Applying different shapes over and over eventually gets you what you want. Check out David Levy's technique.Miguel Lopezhttps://www.blogger.com/profile/01944839422850717966noreply@blogger.comtag:blogger.com,1999:blog-7584373710441834001.post-55305557148600909692010-10-03T20:05:01.306-07:002010-10-03T20:05:01.306-07:00Nice...would love to see your process.Nice...would love to see your process.Shaun Pattersonhttps://www.blogger.com/profile/18255428771846582932noreply@blogger.comtag:blogger.com,1999:blog-7584373710441834001.post-65583113395686151662010-10-03T11:19:03.742-07:002010-10-03T11:19:03.742-07:00I think the bg detail is a little too noisy so it ...I think the bg detail is a little too noisy so it distracts from the shape of the mech, and the solid edges underneath could also lose some contrast; same problem as the crumpled paper-looking texture up top. All good stuff, but it's distracting.Anonymousnoreply@blogger.com